Duel Links Weekly Tournament Tuần #3

Duel Links Weekly Tournament Tuần #3

Created By:

anthonyleo (50427163)

Tournament Rules

Maximum number of duelist: 48

👉 Để đăng kí bạn phải tạo tài khoản tại trang web này.
👉 Email xác nhận khi tạo tài khoản sẽ được về email của bạn. Hãy nhớ check hòm thư spam, rác, quản cáo, vv nhé.
👉 Hướng dẫn đăng ký: Tại đây
👉 Vào discord lấy role: Link
👉 Deck tự do. Mục tiêu là để có cơ sở làm ra bảng META của riêng chúng ta, dựa vào các deck thi đấu của 4 tuần để chọn ra Top Tier của tháng.
👉 giải tuần sẽ mở đăng ký vào thứ 3 và đóng vào 23h59 thứ 6 hằng tuần. Ngoài thời gian đó các bạn sẽ không thấy chỗ đăng ký giải đâu nhé. 
👉 Số lượng tối đa là 48 người.
⭐️⭐️⭐️ Xin lưu ý: các bạn hãy chắc chắn thời gian có thể tham gia được để tránh mọi trường hợp rút lui giữa chừng.
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Rule:
👉 Deck tự do. Banlist theo Banlist của Duel Links
👉 Deck nộp như trong link hướng dẫn.
👉 Mỗi người được 1 deck duy nhất. Tới ngày thi đấu ai chưa nộp deck bị tính là phạm quy.
👉 Tất cả các vòng đấu solo 1 trận.
👉 Thời gian thi đấu là CN hằng tuần, từ 19h hoặc tuỳ tình hình cụ thể.
👉 Đấu thủ phải có mặt trước khi trận đấu bắt đầu. Sau 5p kể từ khi bắt đầu nếu không có mặt sẽ tính thua.
👉 Trường hợp mất kết nối, đối thủ của người mất kết nối sẽ có quyền quyết định kết quả trận Duel.
👉 Quyết định của BTC sẽ là quyết định cuối cùng cho mọi trận đấu.
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Giải thưởng:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Nếu có thêm tài trợ thì sẽ thông báo thêm hằng tuần nha các bạn.









Tournament Details

👉 Deck tự do (Main deck 20-30 + Extra 0-8) và tuần này không được sử dụng side deck
👉 MN chú ý là card tính theo Duel Links nên ae mà nộp deck ko có trong game Duel Links thì không được tính nhé! 👉 Đăng ký vẫn như cũ: ghi danh và nộp deck trên web sau đó lấy rule trên Discord của nhóm.
👉 Thời gian thi đấu lần này sẽ vào lúc 19h30, Chủ Nhật ngày 16/10/2022.
👉 Hạn chót đăng ký và nộp deck trên web: 23h59 thứ Bảy ngày 15/10/2022.
👉 Lệ phí đăng ký: Free.
👉 Hình thức Swiss Round - với tổng cộng là 4-5 Rounds tuỳ số lượng người đăng ký.
👉 Tất cả Duelists đều được tham gia đủ số Rounds. Mỗi Round sẽ được hệ thống tự động sắp xếp với đấu thủ có số điểm tương đồng.
👉 Sau hết Rounds 4 người cao điểm nhất (theo cách tính điểm của Swiss System) sẽ đấu lấy top 2.
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Cách tính điểm như sau:
🔥 Thắng, bao gồm cả thắng do Opp bị disconnect, AFK: +4 điểm
🔥 Hoà: +2 điểm, không có điểm thưởng.
🔥 Thua: +0 điểm, không có điểm thưởng.
🔥 Trường hợp bằng điểm sau hết Rounds sẽ có cách tính Tie Break theo hệ thống Buchholz và hiệu suất thắng bại.
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Giải thưởng tuần này:
👉 Giải nhất 200k vào MoMo hoặc ngân hàng.
👉 Giải nhì 100k vào MoMo hoặc ngân hàng.
👉 Nếu các bạn muốn tài trợ giải đấu thì liên hệ Admin để biết thêm thông tin chi tiết




Tournament result and statistic




All archetypes are used







Award-winning Decks


1/🥇 First Place

Chú bé đần (53674021)
Rise from the Valley of Flames

Need 18 UR

UR Rarity
D.D. Crow2 card
UR Rarity
Salamangreat Gazelle1 card
UR Rarity
Ningirsu the World Chalice Warrior1 card
UR Rarity
Salamangreat Balelynx2 card
UR Rarity
Salamangreat Heatleo1 card
UR Rarity
Salamangreat Sunlight Wolf2 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Book of Moon1 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Salamangreat Sanctuary1 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Drowning Mirror Force1 card
UR Rarity
Salamangreat Roar1 card

Main: 24 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    SR Rarity
    Enemy Controller
    SR Rarity
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


      SR Rarity
      Enemy Controller
      SR Rarity
      Enemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              SR Rarity
              Salamangreat Circle
              SR Rarity
              Salamangreat Circle
              Salamangreat Circle
              Spell Quick
              Salamangreat Circle

                Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                SR Rarity
                Salamangreat Circle
                SR Rarity
                Salamangreat Circle
                Salamangreat Circle
                Spell Quick
                Salamangreat Circle

                  Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                  SR Rarity
                  Salamangreat Circle
                  SR Rarity
                  Salamangreat Circle
                  Salamangreat Circle
                  Spell Quick
                  Salamangreat Circle

                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                    UR Rarity
                    Salamangreat Sanctuary
                    UR Rarity
                    Salamangreat Sanctuary
                    Salamangreat Sanctuary
                    Spell Field
                    Salamangreat Sanctuary

                      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        UR Rarity
                        Drowning Mirror Force
                        UR Rarity
                        Drowning Mirror Force
                        Drowning Mirror Force
                        Trap Normal
                        Drowning Mirror Force

                          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                          UR Rarity
                          Salamangreat Roar
                          UR Rarity
                          Salamangreat Roar
                          Salamangreat Roar
                          Trap Counter
                          Salamangreat Roar

                            When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                            UR Rarity
                            Ningirsu the World Chalice Warrior
                            UR Rarity
                            Ningirsu the World Chalice Warrior
                            Ningirsu the World Chalice Warrior
                            EARTH
                            Ningirsu the World Chalice Warrior
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Left

                            Top

                            Right


                            2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            UR Rarity
                            Salamangreat Balelynx
                            UR Rarity
                            Salamangreat Balelynx
                            Salamangreat Balelynx
                            FIRE
                            Salamangreat Balelynx
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                            UR Rarity
                            Salamangreat Balelynx
                            UR Rarity
                            Salamangreat Balelynx
                            Salamangreat Balelynx
                            FIRE
                            Salamangreat Balelynx
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                            UR Rarity
                            Salamangreat Heatleo
                            UR Rarity
                            Salamangreat Heatleo
                            Salamangreat Heatleo
                            FIRE
                            Salamangreat Heatleo
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                            UR Rarity
                            Salamangreat Sunlight Wolf
                            UR Rarity
                            Salamangreat Sunlight Wolf
                            Salamangreat Sunlight Wolf
                            FIRE
                            Salamangreat Sunlight Wolf
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                            UR Rarity
                            Salamangreat Sunlight Wolf
                            UR Rarity
                            Salamangreat Sunlight Wolf
                            Salamangreat Sunlight Wolf
                            FIRE
                            Salamangreat Sunlight Wolf
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            UR Rarity
                            Dark Rebellion Xyz Dragon
                            Dark Rebellion Xyz Dragon
                            DARK
                            Dark Rebellion Xyz Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                            2/🥈 Second Place

                            Samsung galaxy (01423657)
                            Xyz Galaxy

                            Need 15 UR

                            UR Rarity
                            Galaxy-Eyes Photon Dragon2 card
                            UR Rarity
                            Galaxy-Eyes Cipher Dragon1 card
                            UR Rarity
                            Galaxy-Eyes Full Armor Photon Dragon3 card
                            UR Rarity
                            Neo Galaxy-Eyes Photon Dragon1 card
                            UR Rarity
                            Forbidden Lance3 card
                            UR Rarity
                            Galaxy Cyclone1 card
                            UR Rarity
                            Monster Reborn1 card
                            UR Rarity
                            Shuffle Reborn3 card

                            Main: 20 Extra: 8

                            R Rarity
                            Galaxy Knight
                            R Rarity
                            Galaxy Knight
                            Galaxy Knight
                            LIGHT 8
                            Galaxy Knight
                            • ATK:

                            • 2800

                            • DEF:

                            • 2600


                            If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.


                            SR Rarity
                            Galaxy Wizard
                            SR Rarity
                            Galaxy Wizard
                            Galaxy Wizard
                            LIGHT 4
                            Galaxy Wizard
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


                            SR Rarity
                            Galaxy Wizard
                            SR Rarity
                            Galaxy Wizard
                            Galaxy Wizard
                            LIGHT 4
                            Galaxy Wizard
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


                            SR Rarity
                            Galaxy Wizard
                            SR Rarity
                            Galaxy Wizard
                            Galaxy Wizard
                            LIGHT 4
                            Galaxy Wizard
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


                            UR Rarity
                            Galaxy-Eyes Photon Dragon
                            UR Rarity
                            Galaxy-Eyes Photon Dragon
                            Galaxy-Eyes Photon Dragon
                            LIGHT 8
                            Galaxy-Eyes Photon Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


                            UR Rarity
                            Galaxy-Eyes Photon Dragon
                            UR Rarity
                            Galaxy-Eyes Photon Dragon
                            Galaxy-Eyes Photon Dragon
                            LIGHT 8
                            Galaxy-Eyes Photon Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


                            UR Rarity
                            Forbidden Lance
                            UR Rarity
                            Forbidden Lance
                            Forbidden Lance
                            Spell Quick
                            Forbidden Lance

                              Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                              UR Rarity
                              Forbidden Lance
                              UR Rarity
                              Forbidden Lance
                              Forbidden Lance
                              Spell Quick
                              Forbidden Lance

                                Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                UR Rarity
                                Forbidden Lance
                                UR Rarity
                                Forbidden Lance
                                Forbidden Lance
                                Spell Quick
                                Forbidden Lance

                                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                  UR Rarity
                                  Galaxy Cyclone
                                  UR Rarity
                                  Galaxy Cyclone
                                  Galaxy Cyclone
                                  Spell Normal
                                  Galaxy Cyclone

                                    Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                                    SR Rarity
                                    Galaxy Expedition
                                    SR Rarity
                                    Galaxy Expedition
                                    Galaxy Expedition
                                    Spell Normal
                                    Galaxy Expedition

                                      If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.


                                      SR Rarity
                                      Galaxy Expedition
                                      SR Rarity
                                      Galaxy Expedition
                                      Galaxy Expedition
                                      Spell Normal
                                      Galaxy Expedition

                                        If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.


                                        R Rarity
                                        Galaxy Zero
                                        R Rarity
                                        Galaxy Zero
                                        Galaxy Zero
                                        Spell Equip
                                        Galaxy Zero

                                          Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.


                                          R Rarity
                                          Galaxy Zero
                                          R Rarity
                                          Galaxy Zero
                                          Galaxy Zero
                                          Spell Equip
                                          Galaxy Zero

                                            Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.


                                            R Rarity
                                            Galaxy Zero
                                            R Rarity
                                            Galaxy Zero
                                            Galaxy Zero
                                            Spell Equip
                                            Galaxy Zero

                                              Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.


                                              UR Rarity
                                              Monster Reborn
                                              UR Rarity
                                              Monster Reborn
                                              Monster Reborn
                                              Spell Normal
                                              Monster Reborn

                                                Target 1 monster in either GY; Special Summon it.




                                                Tag(s):

                                                UR Rarity
                                                Shuffle Reborn
                                                UR Rarity
                                                Shuffle Reborn
                                                Shuffle Reborn
                                                Spell Normal
                                                Shuffle Reborn

                                                  If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.


                                                  UR Rarity
                                                  Shuffle Reborn
                                                  UR Rarity
                                                  Shuffle Reborn
                                                  Shuffle Reborn
                                                  Spell Normal
                                                  Shuffle Reborn

                                                    If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.


                                                    UR Rarity
                                                    Shuffle Reborn
                                                    UR Rarity
                                                    Shuffle Reborn
                                                    Shuffle Reborn
                                                    Spell Normal
                                                    Shuffle Reborn

                                                      If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.


                                                      SR Rarity
                                                      Treacherous Trap Hole
                                                      SR Rarity
                                                      Treacherous Trap Hole
                                                      Treacherous Trap Hole
                                                      Trap Normal
                                                      Treacherous Trap Hole

                                                        If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                                        SR Rarity
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        SR Rarity
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2800


                                                        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                                                        SR Rarity
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        SR Rarity
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Cipher Blade Dragon
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2800


                                                        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                                                        UR Rarity
                                                        Galaxy-Eyes Cipher Dragon
                                                        UR Rarity
                                                        Galaxy-Eyes Cipher Dragon
                                                        Galaxy-Eyes Cipher Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Cipher Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3500


                                                        3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3500


                                                        3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        UR Rarity
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        LIGHT
                                                        Galaxy-Eyes Full Armor Photon Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3500


                                                        3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                                        UR Rarity
                                                        Neo Galaxy-Eyes Photon Dragon
                                                        UR Rarity
                                                        Neo Galaxy-Eyes Photon Dragon
                                                        Neo Galaxy-Eyes Photon Dragon
                                                        LIGHT
                                                        Neo Galaxy-Eyes Photon Dragon
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3000


                                                        3 Level 8 monsters If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.


                                                        R Rarity
                                                        Number 68: Sanaphond the Sky Prison
                                                        R Rarity
                                                        Number 68: Sanaphond the Sky Prison
                                                        Number 68: Sanaphond the Sky Prison
                                                        DARK
                                                        Number 68: Sanaphond the Sky Prison
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2700


                                                        2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                                        3/🥉 Third Place

                                                        EvOL (71034526)
                                                        The Tie that Binds

                                                        Need 15 UR

                                                        UR Rarity
                                                        Salamangreat Gazelle1 card
                                                        UR Rarity
                                                        Salamangreat Balelynx2 card
                                                        UR Rarity
                                                        Salamangreat Heatleo2 card
                                                        UR Rarity
                                                        Salamangreat Sunlight Wolf3 card
                                                        UR Rarity
                                                        Cynet Mining2 card
                                                        UR Rarity
                                                        Salamangreat Sanctuary1 card
                                                        UR Rarity
                                                        Compulsory Evacuation Device1 card
                                                        UR Rarity
                                                        Salamangreat Roar1 card
                                                        UR Rarity
                                                        Warning Point2 card

                                                        Main: 21 Extra: 8

                                                        SR Rarity
                                                        Lady Debug
                                                        SR Rarity
                                                        Lady Debug
                                                        Lady Debug
                                                        LIGHT 4
                                                        Lady Debug
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 1400


                                                        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                        R Rarity
                                                        Salamangreat Falco
                                                        R Rarity
                                                        Salamangreat Falco
                                                        Salamangreat Falco
                                                        FIRE 4
                                                        Salamangreat Falco
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 1600


                                                        If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                                                        R Rarity
                                                        Salamangreat Fowl
                                                        R Rarity
                                                        Salamangreat Fowl
                                                        Salamangreat Fowl
                                                        FIRE 4
                                                        Salamangreat Fowl
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 200


                                                        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                                                        SR Rarity
                                                        Salamangreat Foxy
                                                        SR Rarity
                                                        Salamangreat Foxy
                                                        Salamangreat Foxy
                                                        FIRE 3
                                                        Salamangreat Foxy
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1200


                                                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                        SR Rarity
                                                        Salamangreat Foxy
                                                        SR Rarity
                                                        Salamangreat Foxy
                                                        Salamangreat Foxy
                                                        FIRE 3
                                                        Salamangreat Foxy
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1200


                                                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                        UR Rarity
                                                        Salamangreat Gazelle
                                                        UR Rarity
                                                        Salamangreat Gazelle
                                                        Salamangreat Gazelle
                                                        FIRE 3
                                                        Salamangreat Gazelle
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1000


                                                        If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                                        SR Rarity
                                                        Salamangreat Jack Jaguar
                                                        SR Rarity
                                                        Salamangreat Jack Jaguar
                                                        Salamangreat Jack Jaguar
                                                        FIRE 4
                                                        Salamangreat Jack Jaguar
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1200


                                                        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                        SR Rarity
                                                        Salamangreat Jack Jaguar
                                                        SR Rarity
                                                        Salamangreat Jack Jaguar
                                                        Salamangreat Jack Jaguar
                                                        FIRE 4
                                                        Salamangreat Jack Jaguar
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1200


                                                        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                        R Rarity
                                                        Salamangreat Meer
                                                        R Rarity
                                                        Salamangreat Meer
                                                        Salamangreat Meer
                                                        FIRE 2
                                                        Salamangreat Meer
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 600


                                                        If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


                                                        UR Rarity
                                                        Cynet Mining
                                                        UR Rarity
                                                        Cynet Mining
                                                        Cynet Mining
                                                        Spell Normal
                                                        Cynet Mining

                                                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                          UR Rarity
                                                          Cynet Mining
                                                          UR Rarity
                                                          Cynet Mining
                                                          Cynet Mining
                                                          Spell Normal
                                                          Cynet Mining

                                                            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                            SR Rarity
                                                            Enemy Controller
                                                            SR Rarity
                                                            Enemy Controller
                                                            Enemy Controller
                                                            Spell Quick
                                                            Enemy Controller

                                                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                              SR Rarity
                                                              Enemy Controller
                                                              SR Rarity
                                                              Enemy Controller
                                                              Enemy Controller
                                                              Spell Quick
                                                              Enemy Controller

                                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                SR Rarity
                                                                Salamangreat Circle
                                                                SR Rarity
                                                                Salamangreat Circle
                                                                Salamangreat Circle
                                                                Spell Quick
                                                                Salamangreat Circle

                                                                  Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                  SR Rarity
                                                                  Salamangreat Circle
                                                                  SR Rarity
                                                                  Salamangreat Circle
                                                                  Salamangreat Circle
                                                                  Spell Quick
                                                                  Salamangreat Circle

                                                                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                    SR Rarity
                                                                    Salamangreat Circle
                                                                    SR Rarity
                                                                    Salamangreat Circle
                                                                    Salamangreat Circle
                                                                    Spell Quick
                                                                    Salamangreat Circle

                                                                      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                      UR Rarity
                                                                      Salamangreat Sanctuary
                                                                      UR Rarity
                                                                      Salamangreat Sanctuary
                                                                      Salamangreat Sanctuary
                                                                      Spell Field
                                                                      Salamangreat Sanctuary

                                                                        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                                        UR Rarity
                                                                        Compulsory Evacuation Device
                                                                        UR Rarity
                                                                        Compulsory Evacuation Device
                                                                        Compulsory Evacuation Device
                                                                        Trap Normal
                                                                        Compulsory Evacuation Device

                                                                          Target 1 monster on the field; return that target to the hand.


                                                                          UR Rarity
                                                                          Salamangreat Roar
                                                                          UR Rarity
                                                                          Salamangreat Roar
                                                                          Salamangreat Roar
                                                                          Trap Counter
                                                                          Salamangreat Roar

                                                                            When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                                            UR Rarity
                                                                            Warning Point
                                                                            UR Rarity
                                                                            Warning Point
                                                                            Warning Point
                                                                            Trap Normal
                                                                            Warning Point

                                                                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                              UR Rarity
                                                                              Warning Point
                                                                              UR Rarity
                                                                              Warning Point
                                                                              Warning Point
                                                                              Trap Normal
                                                                              Warning Point

                                                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                UR Rarity
                                                                                Salamangreat Balelynx
                                                                                UR Rarity
                                                                                Salamangreat Balelynx
                                                                                Salamangreat Balelynx
                                                                                FIRE
                                                                                Salamangreat Balelynx
                                                                                • ATK:

                                                                                • 500

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                UR Rarity
                                                                                Salamangreat Balelynx
                                                                                UR Rarity
                                                                                Salamangreat Balelynx
                                                                                Salamangreat Balelynx
                                                                                FIRE
                                                                                Salamangreat Balelynx
                                                                                • ATK:

                                                                                • 500

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                UR Rarity
                                                                                Salamangreat Heatleo
                                                                                UR Rarity
                                                                                Salamangreat Heatleo
                                                                                Salamangreat Heatleo
                                                                                FIRE
                                                                                Salamangreat Heatleo
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                                UR Rarity
                                                                                Salamangreat Heatleo
                                                                                UR Rarity
                                                                                Salamangreat Heatleo
                                                                                Salamangreat Heatleo
                                                                                FIRE
                                                                                Salamangreat Heatleo
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                Salamangreat Sunlight Wolf
                                                                                FIRE
                                                                                Salamangreat Sunlight Wolf
                                                                                • ATK:

                                                                                • 1800

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

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                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                Salamangreat Sunlight Wolf
                                                                                FIRE
                                                                                Salamangreat Sunlight Wolf
                                                                                • ATK:

                                                                                • 1800

                                                                                • LINK-2

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                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                Salamangreat Sunlight Wolf
                                                                                FIRE
                                                                                Salamangreat Sunlight Wolf
                                                                                • ATK:

                                                                                • 1800

                                                                                • LINK-2

                                                                                Link Arrow:

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                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                SR Rarity
                                                                                Number 70: Malevolent Sin
                                                                                SR Rarity
                                                                                Number 70: Malevolent Sin
                                                                                Number 70: Malevolent Sin
                                                                                DARK
                                                                                Number 70: Malevolent Sin
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 1200


                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                4/Fourth Place

                                                                                Uk tao gà (14603527)
                                                                                Xiangke and Xiangsheng

                                                                                Need 14 UR

                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon3 card
                                                                                UR Rarity
                                                                                Performapal Skullcrobat Joker2 card
                                                                                UR Rarity
                                                                                Dragonpulse Magician1 card
                                                                                UR Rarity
                                                                                Odd-Eyes Meteorburst Dragon1 card
                                                                                UR Rarity
                                                                                Trishula, Zero Dragon of the Ice Barrier1 card
                                                                                UR Rarity
                                                                                Mystical Space Typhoon3 card
                                                                                UR Rarity
                                                                                Spiral Flame Strike3 card

                                                                                Main: 21 Extra: 8

                                                                                SR Rarity
                                                                                Performapal Secondonkey
                                                                                SR Rarity
                                                                                Performapal Secondonkey
                                                                                Performapal Secondonkey
                                                                                EARTH 4
                                                                                Performapal Secondonkey
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 2000


                                                                                When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


                                                                                SR Rarity
                                                                                Performapal Secondonkey
                                                                                SR Rarity
                                                                                Performapal Secondonkey
                                                                                Performapal Secondonkey
                                                                                EARTH 4
                                                                                Performapal Secondonkey
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 2000


                                                                                When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.


                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                Odd-Eyes Pendulum Dragon
                                                                                DARK 74
                                                                                Odd-Eyes Pendulum Dragon
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 2000


                                                                                [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                Odd-Eyes Pendulum Dragon
                                                                                DARK 74
                                                                                Odd-Eyes Pendulum Dragon
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 2000


                                                                                [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                UR Rarity
                                                                                Odd-Eyes Pendulum Dragon
                                                                                Odd-Eyes Pendulum Dragon
                                                                                DARK 74
                                                                                Odd-Eyes Pendulum Dragon
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 2000


                                                                                [ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


                                                                                N Rarity
                                                                                Performapal Odd-Eyes Minitaurus
                                                                                N Rarity
                                                                                Performapal Odd-Eyes Minitaurus
                                                                                Performapal Odd-Eyes Minitaurus
                                                                                DARK 46
                                                                                Performapal Odd-Eyes Minitaurus
                                                                                • ATK:

                                                                                • 1200

                                                                                • DEF:

                                                                                • 1600


                                                                                [ Pendulum Effect ] If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. [ Monster Effect ] During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only.


                                                                                UR Rarity
                                                                                Performapal Skullcrobat Joker
                                                                                UR Rarity
                                                                                Performapal Skullcrobat Joker
                                                                                Performapal Skullcrobat Joker
                                                                                DARK 48
                                                                                Performapal Skullcrobat Joker
                                                                                • ATK:

                                                                                • 1800

                                                                                • DEF:

                                                                                • 100


                                                                                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                                                                                UR Rarity
                                                                                Performapal Skullcrobat Joker
                                                                                UR Rarity
                                                                                Performapal Skullcrobat Joker
                                                                                Performapal Skullcrobat Joker
                                                                                DARK 48
                                                                                Performapal Skullcrobat Joker
                                                                                • ATK:

                                                                                • 1800

                                                                                • DEF:

                                                                                • 100


                                                                                [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


                                                                                SR Rarity
                                                                                Xiangke Magician
                                                                                SR Rarity
                                                                                Xiangke Magician
                                                                                Xiangke Magician
                                                                                DARK 73
                                                                                Xiangke Magician
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 500


                                                                                [ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.


                                                                                SR Rarity
                                                                                Xiangke Magician
                                                                                SR Rarity
                                                                                Xiangke Magician
                                                                                Xiangke Magician
                                                                                DARK 73
                                                                                Xiangke Magician
                                                                                • ATK:

                                                                                • 2500

                                                                                • DEF:

                                                                                • 500


                                                                                [ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). [ Monster Effect ] Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.


                                                                                R Rarity
                                                                                Xiangsheng Magician
                                                                                R Rarity
                                                                                Xiangsheng Magician
                                                                                Xiangsheng Magician
                                                                                LIGHT 48
                                                                                Xiangsheng Magician
                                                                                • ATK:

                                                                                • 500

                                                                                • DEF:

                                                                                • 1500


                                                                                [ Pendulum Effect ] Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. [ Monster Effect ] Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.


                                                                                UR Rarity
                                                                                Dragonpulse Magician
                                                                                UR Rarity
                                                                                Dragonpulse Magician
                                                                                Dragonpulse Magician
                                                                                EARTH 41
                                                                                Dragonpulse Magician
                                                                                • ATK:

                                                                                • 1800

                                                                                • DEF:

                                                                                • 900


                                                                                [ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


                                                                                SR Rarity
                                                                                Nobledragon Magician
                                                                                SR Rarity
                                                                                Nobledragon Magician
                                                                                Nobledragon Magician
                                                                                FIRE 35
                                                                                Nobledragon Magician
                                                                                • ATK:

                                                                                • 700

                                                                                • DEF:

                                                                                • 1400


                                                                                [ Pendulum Effect ] Unless you have a "Magician" card in your other Pendulum Zone, destroy this card. [ Monster Effect ] Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card.


                                                                                SR Rarity
                                                                                Enemy Controller
                                                                                SR Rarity
                                                                                Enemy Controller
                                                                                Enemy Controller
                                                                                Spell Quick
                                                                                Enemy Controller

                                                                                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                                  UR Rarity
                                                                                  Mystical Space Typhoon
                                                                                  UR Rarity
                                                                                  Mystical Space Typhoon
                                                                                  Mystical Space Typhoon
                                                                                  Spell Quick
                                                                                  Mystical Space Typhoon

                                                                                    Target 1 Spell/Trap on the field; destroy that target.


                                                                                    UR Rarity
                                                                                    Mystical Space Typhoon
                                                                                    UR Rarity
                                                                                    Mystical Space Typhoon
                                                                                    Mystical Space Typhoon
                                                                                    Spell Quick
                                                                                    Mystical Space Typhoon

                                                                                      Target 1 Spell/Trap on the field; destroy that target.


                                                                                      UR Rarity
                                                                                      Mystical Space Typhoon
                                                                                      UR Rarity
                                                                                      Mystical Space Typhoon
                                                                                      Mystical Space Typhoon
                                                                                      Spell Quick
                                                                                      Mystical Space Typhoon

                                                                                        Target 1 Spell/Trap on the field; destroy that target.


                                                                                        UR Rarity
                                                                                        Spiral Flame Strike
                                                                                        UR Rarity
                                                                                        Spiral Flame Strike
                                                                                        Spiral Flame Strike
                                                                                        Spell Normal
                                                                                        Spiral Flame Strike

                                                                                          Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


                                                                                          UR Rarity
                                                                                          Spiral Flame Strike
                                                                                          UR Rarity
                                                                                          Spiral Flame Strike
                                                                                          Spiral Flame Strike
                                                                                          Spell Normal
                                                                                          Spiral Flame Strike

                                                                                            Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


                                                                                            UR Rarity
                                                                                            Spiral Flame Strike
                                                                                            UR Rarity
                                                                                            Spiral Flame Strike
                                                                                            Spiral Flame Strike
                                                                                            Spell Normal
                                                                                            Spiral Flame Strike

                                                                                              Activate 1 of these effects; ● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. ● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.


                                                                                              SR Rarity
                                                                                              Treacherous Trap Hole
                                                                                              SR Rarity
                                                                                              Treacherous Trap Hole
                                                                                              Treacherous Trap Hole
                                                                                              Trap Normal
                                                                                              Treacherous Trap Hole

                                                                                                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                                                                                UR Rarity
                                                                                                Odd-Eyes Meteorburst Dragon
                                                                                                UR Rarity
                                                                                                Odd-Eyes Meteorburst Dragon
                                                                                                Odd-Eyes Meteorburst Dragon
                                                                                                FIRE 7
                                                                                                Odd-Eyes Meteorburst Dragon
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • DEF:

                                                                                                • 2000


                                                                                                1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                                                                                                UR Rarity
                                                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                                                UR Rarity
                                                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                                                WATER 11
                                                                                                Trishula, Zero Dragon of the Ice Barrier
                                                                                                • ATK:

                                                                                                • 2700

                                                                                                • DEF:

                                                                                                • 2000


                                                                                                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                                                                SR Rarity
                                                                                                Ebon Illusion Magician
                                                                                                SR Rarity
                                                                                                Ebon Illusion Magician
                                                                                                Ebon Illusion Magician
                                                                                                DARK
                                                                                                Ebon Illusion Magician
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • DEF:

                                                                                                • 2100


                                                                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                                                                                SR Rarity
                                                                                                Evilswarm Nightmare
                                                                                                SR Rarity
                                                                                                Evilswarm Nightmare
                                                                                                Evilswarm Nightmare
                                                                                                DARK
                                                                                                Evilswarm Nightmare
                                                                                                • ATK:

                                                                                                • 950

                                                                                                • DEF:

                                                                                                • 1950


                                                                                                2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                                                                SR Rarity
                                                                                                Number 11: Big Eye
                                                                                                SR Rarity
                                                                                                Number 11: Big Eye
                                                                                                Number 11: Big Eye
                                                                                                DARK
                                                                                                Number 11: Big Eye
                                                                                                • ATK:

                                                                                                • 2600

                                                                                                • DEF:

                                                                                                • 2000


                                                                                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                                                                SR Rarity
                                                                                                Number 70: Malevolent Sin
                                                                                                SR Rarity
                                                                                                Number 70: Malevolent Sin
                                                                                                Number 70: Malevolent Sin
                                                                                                DARK
                                                                                                Number 70: Malevolent Sin
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 1200


                                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                SR Rarity
                                                                                                Number 70: Malevolent Sin
                                                                                                SR Rarity
                                                                                                Number 70: Malevolent Sin
                                                                                                Number 70: Malevolent Sin
                                                                                                DARK
                                                                                                Number 70: Malevolent Sin
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 1200


                                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                SR Rarity
                                                                                                Voloferniges, the Darkest Dragon Doomrider
                                                                                                SR Rarity
                                                                                                Voloferniges, the Darkest Dragon Doomrider
                                                                                                Voloferniges, the Darkest Dragon Doomrider
                                                                                                DARK
                                                                                                Voloferniges, the Darkest Dragon Doomrider
                                                                                                • ATK:

                                                                                                • 2500

                                                                                                • DEF:

                                                                                                • 2100


                                                                                                2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.


                                                                                                5/Fifth Place

                                                                                                kidmagic99 (57236104)
                                                                                                Fusion Time!

                                                                                                Need 16 UR

                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos3 card
                                                                                                UR Rarity
                                                                                                Elemental HERO Gaia1 card
                                                                                                UR Rarity
                                                                                                Elemental HERO Great Tornado1 card
                                                                                                UR Rarity
                                                                                                Elemental HERO Nova Master1 card
                                                                                                UR Rarity
                                                                                                Elemental HERO Sunrise1 card
                                                                                                UR Rarity
                                                                                                Masked HERO Blast1 card
                                                                                                UR Rarity
                                                                                                Masked HERO Dian1 card
                                                                                                UR Rarity
                                                                                                Masked HERO Koga1 card
                                                                                                UR Rarity
                                                                                                Cosmic Cyclone3 card
                                                                                                UR Rarity
                                                                                                Miracle Fusion1 card
                                                                                                UR Rarity
                                                                                                Polymerization1 card
                                                                                                UR Rarity
                                                                                                Reinforcement of the Army1 card

                                                                                                Main: 20 Extra: 8

                                                                                                SR Rarity
                                                                                                Elemental HERO Blazeman
                                                                                                SR Rarity
                                                                                                Elemental HERO Blazeman
                                                                                                Elemental HERO Blazeman
                                                                                                FIRE 4
                                                                                                Elemental HERO Blazeman
                                                                                                • ATK:

                                                                                                • 1200

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                Elemental HERO Blazeman
                                                                                                SR Rarity
                                                                                                Elemental HERO Blazeman
                                                                                                Elemental HERO Blazeman
                                                                                                FIRE 4
                                                                                                Elemental HERO Blazeman
                                                                                                • ATK:

                                                                                                • 1200

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                Elemental HERO Liquid Soldier
                                                                                                SR Rarity
                                                                                                Elemental HERO Liquid Soldier
                                                                                                Elemental HERO Liquid Soldier
                                                                                                WATER 4
                                                                                                Elemental HERO Liquid Soldier
                                                                                                • ATK:

                                                                                                • 1400

                                                                                                • DEF:

                                                                                                • 1300


                                                                                                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                Elemental HERO Liquid Soldier
                                                                                                SR Rarity
                                                                                                Elemental HERO Liquid Soldier
                                                                                                Elemental HERO Liquid Soldier
                                                                                                WATER 4
                                                                                                Elemental HERO Liquid Soldier
                                                                                                • ATK:

                                                                                                • 1400

                                                                                                • DEF:

                                                                                                • 1300


                                                                                                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                Elemental HERO Solid Soldier
                                                                                                SR Rarity
                                                                                                Elemental HERO Solid Soldier
                                                                                                Elemental HERO Solid Soldier
                                                                                                EARTH 4
                                                                                                Elemental HERO Solid Soldier
                                                                                                • ATK:

                                                                                                • 1300

                                                                                                • DEF:

                                                                                                • 1100


                                                                                                When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                                                                                                SR Rarity
                                                                                                Elemental HERO Solid Soldier
                                                                                                SR Rarity
                                                                                                Elemental HERO Solid Soldier
                                                                                                Elemental HERO Solid Soldier
                                                                                                EARTH 4
                                                                                                Elemental HERO Solid Soldier
                                                                                                • ATK:

                                                                                                • 1300

                                                                                                • DEF:

                                                                                                • 1100


                                                                                                When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                Elemental HERO Stratos
                                                                                                WIND 4
                                                                                                Elemental HERO Stratos
                                                                                                • ATK:

                                                                                                • 1800

                                                                                                • DEF:

                                                                                                • 300


                                                                                                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                Elemental HERO Stratos
                                                                                                WIND 4
                                                                                                Elemental HERO Stratos
                                                                                                • ATK:

                                                                                                • 1800

                                                                                                • DEF:

                                                                                                • 300


                                                                                                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                UR Rarity
                                                                                                Elemental HERO Stratos
                                                                                                Elemental HERO Stratos
                                                                                                WIND 4
                                                                                                Elemental HERO Stratos
                                                                                                • ATK:

                                                                                                • 1800

                                                                                                • DEF:

                                                                                                • 300


                                                                                                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                                                                                UR Rarity
                                                                                                Cosmic Cyclone
                                                                                                UR Rarity
                                                                                                Cosmic Cyclone
                                                                                                Cosmic Cyclone
                                                                                                Spell Quick
                                                                                                Cosmic Cyclone

                                                                                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                  UR Rarity
                                                                                                  Cosmic Cyclone
                                                                                                  UR Rarity
                                                                                                  Cosmic Cyclone
                                                                                                  Cosmic Cyclone
                                                                                                  Spell Quick
                                                                                                  Cosmic Cyclone

                                                                                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                    UR Rarity
                                                                                                    Cosmic Cyclone
                                                                                                    UR Rarity
                                                                                                    Cosmic Cyclone
                                                                                                    Cosmic Cyclone
                                                                                                    Spell Quick
                                                                                                    Cosmic Cyclone

                                                                                                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                      SR Rarity
                                                                                                      Forbidden Chalice
                                                                                                      SR Rarity
                                                                                                      Forbidden Chalice
                                                                                                      Forbidden Chalice
                                                                                                      Spell Quick
                                                                                                      Forbidden Chalice

                                                                                                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                                                                        SR Rarity
                                                                                                        Forbidden Chalice
                                                                                                        SR Rarity
                                                                                                        Forbidden Chalice
                                                                                                        Forbidden Chalice
                                                                                                        Spell Quick
                                                                                                        Forbidden Chalice

                                                                                                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                                                                          SR Rarity
                                                                                                          Mask Change
                                                                                                          SR Rarity
                                                                                                          Mask Change
                                                                                                          Mask Change
                                                                                                          Spell Quick
                                                                                                          Mask Change

                                                                                                            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                                                                            SR Rarity
                                                                                                            Mask Change
                                                                                                            SR Rarity
                                                                                                            Mask Change
                                                                                                            Mask Change
                                                                                                            Spell Quick
                                                                                                            Mask Change

                                                                                                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                                                                              SR Rarity
                                                                                                              Mask Change
                                                                                                              SR Rarity
                                                                                                              Mask Change
                                                                                                              Mask Change
                                                                                                              Spell Quick
                                                                                                              Mask Change

                                                                                                                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                                                                                UR Rarity
                                                                                                                Miracle Fusion
                                                                                                                UR Rarity
                                                                                                                Miracle Fusion
                                                                                                                Miracle Fusion
                                                                                                                Spell Normal
                                                                                                                Miracle Fusion

                                                                                                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                                                                                  UR Rarity
                                                                                                                  Polymerization
                                                                                                                  UR Rarity
                                                                                                                  Polymerization
                                                                                                                  Polymerization
                                                                                                                  Spell Normal
                                                                                                                  Polymerization

                                                                                                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                                                                    UR Rarity
                                                                                                                    Reinforcement of the Army
                                                                                                                    UR Rarity
                                                                                                                    Reinforcement of the Army
                                                                                                                    Reinforcement of the Army
                                                                                                                    Spell Normal
                                                                                                                    Reinforcement of the Army

                                                                                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Gaia
                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Gaia
                                                                                                                      Elemental HERO Gaia
                                                                                                                      EARTH 6
                                                                                                                      Elemental HERO Gaia
                                                                                                                      • ATK:

                                                                                                                      • 2200

                                                                                                                      • DEF:

                                                                                                                      • 2600


                                                                                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Great Tornado
                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Great Tornado
                                                                                                                      Elemental HERO Great Tornado
                                                                                                                      WIND 8
                                                                                                                      Elemental HERO Great Tornado
                                                                                                                      • ATK:

                                                                                                                      • 2800

                                                                                                                      • DEF:

                                                                                                                      • 2200


                                                                                                                      1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Nova Master
                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Nova Master
                                                                                                                      Elemental HERO Nova Master
                                                                                                                      FIRE 8
                                                                                                                      Elemental HERO Nova Master
                                                                                                                      • ATK:

                                                                                                                      • 2600

                                                                                                                      • DEF:

                                                                                                                      • 2100


                                                                                                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Sunrise
                                                                                                                      UR Rarity
                                                                                                                      Elemental HERO Sunrise
                                                                                                                      Elemental HERO Sunrise
                                                                                                                      LIGHT 7
                                                                                                                      Elemental HERO Sunrise
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Blast
                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Blast
                                                                                                                      Masked HERO Blast
                                                                                                                      WIND 6
                                                                                                                      Masked HERO Blast
                                                                                                                      • ATK:

                                                                                                                      • 2200

                                                                                                                      • DEF:

                                                                                                                      • 1800


                                                                                                                      Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Dian
                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Dian
                                                                                                                      Masked HERO Dian
                                                                                                                      EARTH 8
                                                                                                                      Masked HERO Dian
                                                                                                                      • ATK:

                                                                                                                      • 2800

                                                                                                                      • DEF:

                                                                                                                      • 3000


                                                                                                                      Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Koga
                                                                                                                      UR Rarity
                                                                                                                      Masked HERO Koga
                                                                                                                      Masked HERO Koga
                                                                                                                      LIGHT 8
                                                                                                                      Masked HERO Koga
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1800


                                                                                                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                                                                                                      R Rarity
                                                                                                                      Vision HERO Trinity
                                                                                                                      R Rarity
                                                                                                                      Vision HERO Trinity
                                                                                                                      Vision HERO Trinity
                                                                                                                      DARK 8
                                                                                                                      Vision HERO Trinity
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                                                                                      6/Sixth Place

                                                                                                                      RAM (32061457)
                                                                                                                      The Phantom Knights Order

                                                                                                                      Need 16 UR

                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow3 card
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak3 card
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ragged Gloves2 card
                                                                                                                      UR Rarity
                                                                                                                      Dante, Traveler of the Burning Abyss1 card
                                                                                                                      UR Rarity
                                                                                                                      Dark Rebellion Xyz Dragon1 card
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Cursed Javelin1 card
                                                                                                                      UR Rarity
                                                                                                                      Reinforcement of the Army1 card
                                                                                                                      UR Rarity
                                                                                                                      Breakthrough Skill1 card
                                                                                                                      UR Rarity
                                                                                                                      Phantom Knights' Sword1 card
                                                                                                                      UR Rarity
                                                                                                                      Phantom Knights' Wing2 card

                                                                                                                      Main: 20 Extra: 8

                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      D.D. Crow
                                                                                                                      DARK 1
                                                                                                                      D.D. Crow
                                                                                                                      • ATK:

                                                                                                                      • 100

                                                                                                                      • DEF:

                                                                                                                      • 100


                                                                                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      D.D. Crow
                                                                                                                      DARK 1
                                                                                                                      D.D. Crow
                                                                                                                      • ATK:

                                                                                                                      • 100

                                                                                                                      • DEF:

                                                                                                                      • 100


                                                                                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      UR Rarity
                                                                                                                      D.D. Crow
                                                                                                                      D.D. Crow
                                                                                                                      DARK 1
                                                                                                                      D.D. Crow
                                                                                                                      • ATK:

                                                                                                                      • 100

                                                                                                                      • DEF:

                                                                                                                      • 100


                                                                                                                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      • ATK:

                                                                                                                      • 800

                                                                                                                      • DEF:

                                                                                                                      • 1000


                                                                                                                      If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      • ATK:

                                                                                                                      • 800

                                                                                                                      • DEF:

                                                                                                                      • 1000


                                                                                                                      If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Ancient Cloak
                                                                                                                      • ATK:

                                                                                                                      • 800

                                                                                                                      • DEF:

                                                                                                                      • 1000


                                                                                                                      If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      • ATK:

                                                                                                                      • 1000

                                                                                                                      • DEF:

                                                                                                                      • 500


                                                                                                                      A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      UR Rarity
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Ragged Gloves
                                                                                                                      • ATK:

                                                                                                                      • 1000

                                                                                                                      • DEF:

                                                                                                                      • 500


                                                                                                                      A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      • ATK:

                                                                                                                      • 200

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      • ATK:

                                                                                                                      • 200

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      SR Rarity
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      DARK 3
                                                                                                                      The Phantom Knights of Silent Boots
                                                                                                                      • ATK:

                                                                                                                      • 200

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      Reinforcement of the Army
                                                                                                                      UR Rarity
                                                                                                                      Reinforcement of the Army
                                                                                                                      Reinforcement of the Army
                                                                                                                      Spell Normal
                                                                                                                      Reinforcement of the Army

                                                                                                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                                                        UR Rarity
                                                                                                                        Breakthrough Skill
                                                                                                                        UR Rarity
                                                                                                                        Breakthrough Skill
                                                                                                                        Breakthrough Skill
                                                                                                                        Trap Normal
                                                                                                                        Breakthrough Skill

                                                                                                                          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                                                                                                          UR Rarity
                                                                                                                          Phantom Knights' Sword
                                                                                                                          UR Rarity
                                                                                                                          Phantom Knights' Sword
                                                                                                                          Phantom Knights' Sword
                                                                                                                          Trap Continuous
                                                                                                                          Phantom Knights' Sword

                                                                                                                            Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.


                                                                                                                            UR Rarity
                                                                                                                            Phantom Knights' Wing
                                                                                                                            UR Rarity
                                                                                                                            Phantom Knights' Wing
                                                                                                                            Phantom Knights' Wing
                                                                                                                            Trap Normal
                                                                                                                            Phantom Knights' Wing

                                                                                                                              Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                                                                                              UR Rarity
                                                                                                                              Phantom Knights' Wing
                                                                                                                              UR Rarity
                                                                                                                              Phantom Knights' Wing
                                                                                                                              Phantom Knights' Wing
                                                                                                                              Trap Normal
                                                                                                                              Phantom Knights' Wing

                                                                                                                                Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                                                                                                                SR Rarity
                                                                                                                                The Phantom Knights of Dark Gauntlets
                                                                                                                                SR Rarity
                                                                                                                                The Phantom Knights of Dark Gauntlets
                                                                                                                                The Phantom Knights of Dark Gauntlets
                                                                                                                                Trap Normal
                                                                                                                                The Phantom Knights of Dark Gauntlets

                                                                                                                                  Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.


                                                                                                                                  SR Rarity
                                                                                                                                  The Phantom Knights of Dark Gauntlets
                                                                                                                                  SR Rarity
                                                                                                                                  The Phantom Knights of Dark Gauntlets
                                                                                                                                  The Phantom Knights of Dark Gauntlets
                                                                                                                                  Trap Normal
                                                                                                                                  The Phantom Knights of Dark Gauntlets

                                                                                                                                    Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY.


                                                                                                                                    N Rarity
                                                                                                                                    The Phantom Knights of Tomb Shield
                                                                                                                                    N Rarity
                                                                                                                                    The Phantom Knights of Tomb Shield
                                                                                                                                    The Phantom Knights of Tomb Shield
                                                                                                                                    Trap Normal
                                                                                                                                    The Phantom Knights of Tomb Shield

                                                                                                                                      Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.


                                                                                                                                      N Rarity
                                                                                                                                      The Phantom Knights of Tomb Shield
                                                                                                                                      N Rarity
                                                                                                                                      The Phantom Knights of Tomb Shield
                                                                                                                                      The Phantom Knights of Tomb Shield
                                                                                                                                      Trap Normal
                                                                                                                                      The Phantom Knights of Tomb Shield

                                                                                                                                        Special Summon this card in Attack Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap.) During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Trap your opponent controls; negate its effects until the end of this turn.


                                                                                                                                        UR Rarity
                                                                                                                                        Dante, Traveler of the Burning Abyss
                                                                                                                                        UR Rarity
                                                                                                                                        Dante, Traveler of the Burning Abyss
                                                                                                                                        Dante, Traveler of the Burning Abyss
                                                                                                                                        LIGHT
                                                                                                                                        Dante, Traveler of the Burning Abyss
                                                                                                                                        • ATK:

                                                                                                                                        • 1000

                                                                                                                                        • DEF:

                                                                                                                                        • 2500


                                                                                                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                                                                                                                                        UR Rarity
                                                                                                                                        Dark Rebellion Xyz Dragon
                                                                                                                                        UR Rarity
                                                                                                                                        Dark Rebellion Xyz Dragon
                                                                                                                                        Dark Rebellion Xyz Dragon
                                                                                                                                        DARK
                                                                                                                                        Dark Rebellion Xyz Dragon
                                                                                                                                        • ATK:

                                                                                                                                        • 2500

                                                                                                                                        • DEF:

                                                                                                                                        • 2000


                                                                                                                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                                                                                        SR Rarity
                                                                                                                                        Evilswarm Nightmare
                                                                                                                                        SR Rarity
                                                                                                                                        Evilswarm Nightmare
                                                                                                                                        Evilswarm Nightmare
                                                                                                                                        DARK
                                                                                                                                        Evilswarm Nightmare
                                                                                                                                        • ATK:

                                                                                                                                        • 950

                                                                                                                                        • DEF:

                                                                                                                                        • 1950


                                                                                                                                        2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                                                                                                        SR Rarity
                                                                                                                                        Number 70: Malevolent Sin
                                                                                                                                        SR Rarity
                                                                                                                                        Number 70: Malevolent Sin
                                                                                                                                        Number 70: Malevolent Sin
                                                                                                                                        DARK
                                                                                                                                        Number 70: Malevolent Sin
                                                                                                                                        • ATK:

                                                                                                                                        • 2400

                                                                                                                                        • DEF:

                                                                                                                                        • 1200


                                                                                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        DARK
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        • ATK:

                                                                                                                                        • 2000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        DARK
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        • ATK:

                                                                                                                                        • 2000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        SR Rarity
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        DARK
                                                                                                                                        The Phantom Knights of Break Sword
                                                                                                                                        • ATK:

                                                                                                                                        • 2000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                                                                                                        UR Rarity
                                                                                                                                        The Phantom Knights of Cursed Javelin
                                                                                                                                        UR Rarity
                                                                                                                                        The Phantom Knights of Cursed Javelin
                                                                                                                                        The Phantom Knights of Cursed Javelin
                                                                                                                                        DARK
                                                                                                                                        The Phantom Knights of Cursed Javelin
                                                                                                                                        • ATK:

                                                                                                                                        • 1600

                                                                                                                                        • DEF:

                                                                                                                                        • 0


                                                                                                                                        2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                                                                                                                        7/Seventh Place

                                                                                                                                        Azakel (41307256)
                                                                                                                                        Command of the Doom King

                                                                                                                                        Need 10 UR

                                                                                                                                        UR Rarity
                                                                                                                                        D.D. Crow1 card
                                                                                                                                        UR Rarity
                                                                                                                                        D/D Swirl Slime1 card
                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Flame High King Genghis1 card
                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon3 card
                                                                                                                                        UR Rarity
                                                                                                                                        Galaxy-Eyes Cipher Dragon1 card
                                                                                                                                        UR Rarity
                                                                                                                                        Number 15: Gimmick Puppet Giant Grinder1 card
                                                                                                                                        UR Rarity
                                                                                                                                        Mystical Space Typhoon1 card
                                                                                                                                        UR Rarity
                                                                                                                                        Warning Point1 card

                                                                                                                                        Main: 20 Extra: 8

                                                                                                                                        UR Rarity
                                                                                                                                        D.D. Crow
                                                                                                                                        UR Rarity
                                                                                                                                        D.D. Crow
                                                                                                                                        D.D. Crow
                                                                                                                                        DARK 1
                                                                                                                                        D.D. Crow
                                                                                                                                        • ATK:

                                                                                                                                        • 100

                                                                                                                                        • DEF:

                                                                                                                                        • 100


                                                                                                                                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                                        UR Rarity
                                                                                                                                        D/D Swirl Slime
                                                                                                                                        UR Rarity
                                                                                                                                        D/D Swirl Slime
                                                                                                                                        D/D Swirl Slime
                                                                                                                                        DARK 2
                                                                                                                                        D/D Swirl Slime
                                                                                                                                        • ATK:

                                                                                                                                        • 200

                                                                                                                                        • DEF:

                                                                                                                                        • 200


                                                                                                                                        If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        DARK 110
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        • ATK:

                                                                                                                                        • 0

                                                                                                                                        • DEF:

                                                                                                                                        • 0


                                                                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        DARK 110
                                                                                                                                        D/D Savant Kepler
                                                                                                                                        • ATK:

                                                                                                                                        • 0

                                                                                                                                        • DEF:

                                                                                                                                        • 0


                                                                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Newton
                                                                                                                                        SR Rarity
                                                                                                                                        D/D Savant Newton
                                                                                                                                        D/D Savant Newton
                                                                                                                                        DARK 710
                                                                                                                                        D/D Savant Newton
                                                                                                                                        • ATK:

                                                                                                                                        • 0

                                                                                                                                        • DEF:

                                                                                                                                        • 0


                                                                                                                                        [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. [ Monster Effect ] You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.


                                                                                                                                        R Rarity
                                                                                                                                        D/D Savant Thomas
                                                                                                                                        R Rarity
                                                                                                                                        D/D Savant Thomas
                                                                                                                                        D/D Savant Thomas
                                                                                                                                        DARK 86
                                                                                                                                        D/D Savant Thomas
                                                                                                                                        • ATK:

                                                                                                                                        • 1800

                                                                                                                                        • DEF:

                                                                                                                                        • 2600


                                                                                                                                        [ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        DARK 84
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        • ATK:

                                                                                                                                        • 3000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        DARK 84
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        • ATK:

                                                                                                                                        • 3000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        UR Rarity
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        DARK 84
                                                                                                                                        D/D/D Doom King Armageddon
                                                                                                                                        • ATK:

                                                                                                                                        • 3000

                                                                                                                                        • DEF:

                                                                                                                                        • 1000


                                                                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        SR Rarity
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        DARK 85
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        • ATK:

                                                                                                                                        • 2200

                                                                                                                                        • DEF:

                                                                                                                                        • 3000


                                                                                                                                        [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        SR Rarity
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        DARK 85
                                                                                                                                        D/D/D Oblivion King Abyss Ragnarok
                                                                                                                                        • ATK:

                                                                                                                                        • 2200

                                                                                                                                        • DEF:

                                                                                                                                        • 3000


                                                                                                                                        [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


                                                                                                                                        SR Rarity
                                                                                                                                        D/D Orthros
                                                                                                                                        SR Rarity
                                                                                                                                        D/D Orthros
                                                                                                                                        D/D Orthros
                                                                                                                                        DARK 43
                                                                                                                                        D/D Orthros
                                                                                                                                        • ATK:

                                                                                                                                        • 600

                                                                                                                                        • DEF:

                                                                                                                                        • 1800


                                                                                                                                        [ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


                                                                                                                                        N Rarity
                                                                                                                                        Card of the Soul
                                                                                                                                        N Rarity
                                                                                                                                        Card of the Soul
                                                                                                                                        Card of the Soul
                                                                                                                                        Spell Normal
                                                                                                                                        Card of the Soul

                                                                                                                                          Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


                                                                                                                                          SR Rarity
                                                                                                                                          Dark Contract with the Gate
                                                                                                                                          SR Rarity
                                                                                                                                          Dark Contract with the Gate
                                                                                                                                          Dark Contract with the Gate
                                                                                                                                          Spell Continuous
                                                                                                                                          Dark Contract with the Gate

                                                                                                                                            During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                            SR Rarity
                                                                                                                                            Dark Contract with the Gate
                                                                                                                                            SR Rarity
                                                                                                                                            Dark Contract with the Gate
                                                                                                                                            Dark Contract with the Gate
                                                                                                                                            Spell Continuous
                                                                                                                                            Dark Contract with the Gate

                                                                                                                                              During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                              SR Rarity
                                                                                                                                              Dark Contract with the Swamp King
                                                                                                                                              SR Rarity
                                                                                                                                              Dark Contract with the Swamp King
                                                                                                                                              Dark Contract with the Swamp King
                                                                                                                                              Spell Continuous
                                                                                                                                              Dark Contract with the Swamp King

                                                                                                                                                During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                                UR Rarity
                                                                                                                                                Mystical Space Typhoon
                                                                                                                                                UR Rarity
                                                                                                                                                Mystical Space Typhoon
                                                                                                                                                Mystical Space Typhoon
                                                                                                                                                Spell Quick
                                                                                                                                                Mystical Space Typhoon

                                                                                                                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                                                                                                                  R Rarity
                                                                                                                                                  Dark Contract with the Witch
                                                                                                                                                  R Rarity
                                                                                                                                                  Dark Contract with the Witch
                                                                                                                                                  Dark Contract with the Witch
                                                                                                                                                  Trap Continuous
                                                                                                                                                  Dark Contract with the Witch

                                                                                                                                                    You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                                                                    N Rarity
                                                                                                                                                    Pendulum Switch
                                                                                                                                                    N Rarity
                                                                                                                                                    Pendulum Switch
                                                                                                                                                    Pendulum Switch
                                                                                                                                                    Trap Continuous
                                                                                                                                                    Pendulum Switch

                                                                                                                                                      You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place that Pendulum Monster in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.


                                                                                                                                                      UR Rarity
                                                                                                                                                      Warning Point
                                                                                                                                                      UR Rarity
                                                                                                                                                      Warning Point
                                                                                                                                                      Warning Point
                                                                                                                                                      Trap Normal
                                                                                                                                                      Warning Point

                                                                                                                                                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                                                                                        R Rarity
                                                                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                                                                        R Rarity
                                                                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                                                                        DARK 8
                                                                                                                                                        D/D/D Dragonbane King Beowulf
                                                                                                                                                        • ATK:

                                                                                                                                                        • 3000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2500


                                                                                                                                                        1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                                                                                                                                                        UR Rarity
                                                                                                                                                        D/D/D Flame High King Genghis
                                                                                                                                                        UR Rarity
                                                                                                                                                        D/D/D Flame High King Genghis
                                                                                                                                                        D/D/D Flame High King Genghis
                                                                                                                                                        FIRE 8
                                                                                                                                                        D/D/D Flame High King Genghis
                                                                                                                                                        • ATK:

                                                                                                                                                        • 2800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2400


                                                                                                                                                        1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Coach King Giantrainer
                                                                                                                                                        SR Rarity
                                                                                                                                                        Coach King Giantrainer
                                                                                                                                                        Coach King Giantrainer
                                                                                                                                                        FIRE
                                                                                                                                                        Coach King Giantrainer
                                                                                                                                                        • ATK:

                                                                                                                                                        • 2800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2000


                                                                                                                                                        3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                                                                        SR Rarity
                                                                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                                                                        LIGHT
                                                                                                                                                        Galaxy-Eyes Cipher Blade Dragon
                                                                                                                                                        • ATK:

                                                                                                                                                        • 3200

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2800


                                                                                                                                                        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                                                                                                                                                        UR Rarity
                                                                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                                                                        UR Rarity
                                                                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                                                                        LIGHT
                                                                                                                                                        Galaxy-Eyes Cipher Dragon
                                                                                                                                                        • ATK:

                                                                                                                                                        • 3000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2500


                                                                                                                                                        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                                                                                                                                                        UR Rarity
                                                                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                                                                        UR Rarity
                                                                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                                                                        DARK
                                                                                                                                                        Number 15: Gimmick Puppet Giant Grinder
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1500

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2500


                                                                                                                                                        2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Number 22: Zombiestein
                                                                                                                                                        SR Rarity
                                                                                                                                                        Number 22: Zombiestein
                                                                                                                                                        Number 22: Zombiestein
                                                                                                                                                        DARK
                                                                                                                                                        Number 22: Zombiestein
                                                                                                                                                        • ATK:

                                                                                                                                                        • 4500

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1000


                                                                                                                                                        2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                                                                                                                                                        R Rarity
                                                                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                                                                        R Rarity
                                                                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                                                                        DARK
                                                                                                                                                        Number 68: Sanaphond the Sky Prison
                                                                                                                                                        • ATK:

                                                                                                                                                        • 2100

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2700


                                                                                                                                                        2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                                                                                                                                        8/Eighth Place

                                                                                                                                                        Dái (23741605)
                                                                                                                                                        Rise from the Valley of Flames

                                                                                                                                                        Need 17 UR

                                                                                                                                                        UR Rarity
                                                                                                                                                        D.D. Crow2 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Gazelle1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Ningirsu the World Chalice Warrior1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Balelynx2 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Heatleo1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Sunlight Wolf2 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Cynet Mining3 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Sanctuary1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Crackdown1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Roar1 card
                                                                                                                                                        UR Rarity
                                                                                                                                                        Warning Point2 card

                                                                                                                                                        Main: 24 Extra: 8

                                                                                                                                                        UR Rarity
                                                                                                                                                        D.D. Crow
                                                                                                                                                        UR Rarity
                                                                                                                                                        D.D. Crow
                                                                                                                                                        D.D. Crow
                                                                                                                                                        DARK 1
                                                                                                                                                        D.D. Crow
                                                                                                                                                        • ATK:

                                                                                                                                                        • 100

                                                                                                                                                        • DEF:

                                                                                                                                                        • 100


                                                                                                                                                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                                                        UR Rarity
                                                                                                                                                        D.D. Crow
                                                                                                                                                        UR Rarity
                                                                                                                                                        D.D. Crow
                                                                                                                                                        D.D. Crow
                                                                                                                                                        DARK 1
                                                                                                                                                        D.D. Crow
                                                                                                                                                        • ATK:

                                                                                                                                                        • 100

                                                                                                                                                        • DEF:

                                                                                                                                                        • 100


                                                                                                                                                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Lady Debug
                                                                                                                                                        SR Rarity
                                                                                                                                                        Lady Debug
                                                                                                                                                        Lady Debug
                                                                                                                                                        LIGHT 4
                                                                                                                                                        Lady Debug
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1700

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1400


                                                                                                                                                        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Lady Debug
                                                                                                                                                        SR Rarity
                                                                                                                                                        Lady Debug
                                                                                                                                                        Lady Debug
                                                                                                                                                        LIGHT 4
                                                                                                                                                        Lady Debug
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1700

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1400


                                                                                                                                                        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Falco
                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Falco
                                                                                                                                                        Salamangreat Falco
                                                                                                                                                        FIRE 4
                                                                                                                                                        Salamangreat Falco
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1200

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1600


                                                                                                                                                        If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Fowl
                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Fowl
                                                                                                                                                        Salamangreat Fowl
                                                                                                                                                        FIRE 4
                                                                                                                                                        Salamangreat Fowl
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 200


                                                                                                                                                        If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        FIRE 3
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1200


                                                                                                                                                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        FIRE 3
                                                                                                                                                        Salamangreat Foxy
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1200


                                                                                                                                                        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Gazelle
                                                                                                                                                        UR Rarity
                                                                                                                                                        Salamangreat Gazelle
                                                                                                                                                        Salamangreat Gazelle
                                                                                                                                                        FIRE 3
                                                                                                                                                        Salamangreat Gazelle
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1500

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1000


                                                                                                                                                        If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        FIRE 4
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1200


                                                                                                                                                        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        SR Rarity
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        FIRE 4
                                                                                                                                                        Salamangreat Jack Jaguar
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1200


                                                                                                                                                        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Meer
                                                                                                                                                        R Rarity
                                                                                                                                                        Salamangreat Meer
                                                                                                                                                        Salamangreat Meer
                                                                                                                                                        FIRE 2
                                                                                                                                                        Salamangreat Meer
                                                                                                                                                        • ATK:

                                                                                                                                                        • 800

                                                                                                                                                        • DEF:

                                                                                                                                                        • 600


                                                                                                                                                        If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


                                                                                                                                                        UR Rarity
                                                                                                                                                        Cynet Mining
                                                                                                                                                        UR Rarity
                                                                                                                                                        Cynet Mining
                                                                                                                                                        Cynet Mining
                                                                                                                                                        Spell Normal
                                                                                                                                                        Cynet Mining

                                                                                                                                                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                                                                                                                          UR Rarity
                                                                                                                                                          Cynet Mining
                                                                                                                                                          UR Rarity
                                                                                                                                                          Cynet Mining
                                                                                                                                                          Cynet Mining
                                                                                                                                                          Spell Normal
                                                                                                                                                          Cynet Mining

                                                                                                                                                            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                                                                                                                            UR Rarity
                                                                                                                                                            Cynet Mining
                                                                                                                                                            UR Rarity
                                                                                                                                                            Cynet Mining
                                                                                                                                                            Cynet Mining
                                                                                                                                                            Spell Normal
                                                                                                                                                            Cynet Mining

                                                                                                                                                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                                                                                                                              SR Rarity
                                                                                                                                                              Enemy Controller
                                                                                                                                                              SR Rarity
                                                                                                                                                              Enemy Controller
                                                                                                                                                              Enemy Controller
                                                                                                                                                              Spell Quick
                                                                                                                                                              Enemy Controller

                                                                                                                                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                                                                                                                SR Rarity
                                                                                                                                                                Enemy Controller
                                                                                                                                                                SR Rarity
                                                                                                                                                                Enemy Controller
                                                                                                                                                                Enemy Controller
                                                                                                                                                                Spell Quick
                                                                                                                                                                Enemy Controller

                                                                                                                                                                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                                                                                                                  SR Rarity
                                                                                                                                                                  Salamangreat Circle
                                                                                                                                                                  SR Rarity
                                                                                                                                                                  Salamangreat Circle
                                                                                                                                                                  Salamangreat Circle
                                                                                                                                                                  Spell Quick
                                                                                                                                                                  Salamangreat Circle

                                                                                                                                                                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                                                                                                                    SR Rarity
                                                                                                                                                                    Salamangreat Circle
                                                                                                                                                                    SR Rarity
                                                                                                                                                                    Salamangreat Circle
                                                                                                                                                                    Salamangreat Circle
                                                                                                                                                                    Spell Quick
                                                                                                                                                                    Salamangreat Circle

                                                                                                                                                                      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                                                                                                                      UR Rarity
                                                                                                                                                                      Salamangreat Sanctuary
                                                                                                                                                                      UR Rarity
                                                                                                                                                                      Salamangreat Sanctuary
                                                                                                                                                                      Salamangreat Sanctuary
                                                                                                                                                                      Spell Field
                                                                                                                                                                      Salamangreat Sanctuary

                                                                                                                                                                        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                                                                                                                                        UR Rarity
                                                                                                                                                                        Crackdown
                                                                                                                                                                        UR Rarity
                                                                                                                                                                        Crackdown
                                                                                                                                                                        Crackdown
                                                                                                                                                                        Trap Continuous
                                                                                                                                                                        Crackdown

                                                                                                                                                                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                                                                                                                          Tag(s):

                                                                                                                                                                          UR Rarity
                                                                                                                                                                          Salamangreat Roar
                                                                                                                                                                          UR Rarity
                                                                                                                                                                          Salamangreat Roar
                                                                                                                                                                          Salamangreat Roar
                                                                                                                                                                          Trap Counter
                                                                                                                                                                          Salamangreat Roar

                                                                                                                                                                            When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                                                                                                                                            UR Rarity
                                                                                                                                                                            Warning Point
                                                                                                                                                                            UR Rarity
                                                                                                                                                                            Warning Point
                                                                                                                                                                            Warning Point
                                                                                                                                                                            Trap Normal
                                                                                                                                                                            Warning Point

                                                                                                                                                                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                                                                                                              UR Rarity
                                                                                                                                                                              Warning Point
                                                                                                                                                                              UR Rarity
                                                                                                                                                                              Warning Point
                                                                                                                                                                              Warning Point
                                                                                                                                                                              Trap Normal
                                                                                                                                                                              Warning Point

                                                                                                                                                                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                                                                                                                                                                SR Rarity
                                                                                                                                                                                Flame Administrator
                                                                                                                                                                                SR Rarity
                                                                                                                                                                                Flame Administrator
                                                                                                                                                                                Flame Administrator
                                                                                                                                                                                FIRE
                                                                                                                                                                                Flame Administrator
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 1200

                                                                                                                                                                                • LINK-2

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Left

                                                                                                                                                                                Bottom-Right


                                                                                                                                                                                2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Ningirsu the World Chalice Warrior
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Ningirsu the World Chalice Warrior
                                                                                                                                                                                Ningirsu the World Chalice Warrior
                                                                                                                                                                                EARTH
                                                                                                                                                                                Ningirsu the World Chalice Warrior
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 2500

                                                                                                                                                                                • LINK-3

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Left

                                                                                                                                                                                Top

                                                                                                                                                                                Right


                                                                                                                                                                                2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                FIRE
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 500

                                                                                                                                                                                • LINK-1

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Bottom


                                                                                                                                                                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                FIRE
                                                                                                                                                                                Salamangreat Balelynx
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 500

                                                                                                                                                                                • LINK-1

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Bottom


                                                                                                                                                                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Heatleo
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Heatleo
                                                                                                                                                                                Salamangreat Heatleo
                                                                                                                                                                                FIRE
                                                                                                                                                                                Salamangreat Heatleo
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 2300

                                                                                                                                                                                • LINK-3

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Top

                                                                                                                                                                                Bottom-Left

                                                                                                                                                                                Bottom-Right


                                                                                                                                                                                2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                FIRE
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 1800

                                                                                                                                                                                • LINK-2

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Top

                                                                                                                                                                                Bottom


                                                                                                                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                UR Rarity
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                FIRE
                                                                                                                                                                                Salamangreat Sunlight Wolf
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 1800

                                                                                                                                                                                • LINK-2

                                                                                                                                                                                Link Arrow:

                                                                                                                                                                                Top

                                                                                                                                                                                Bottom


                                                                                                                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                                                                                                                SR Rarity
                                                                                                                                                                                Number 70: Malevolent Sin
                                                                                                                                                                                SR Rarity
                                                                                                                                                                                Number 70: Malevolent Sin
                                                                                                                                                                                Number 70: Malevolent Sin
                                                                                                                                                                                DARK
                                                                                                                                                                                Number 70: Malevolent Sin
                                                                                                                                                                                • ATK:

                                                                                                                                                                                • 2400

                                                                                                                                                                                • DEF:

                                                                                                                                                                                • 1200


                                                                                                                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



                                                                                                                                                                                All decks has been used




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